Terminus Frontier Pulse Rifle - Game Model

I wanted to get some practice in for game modeling, and a first person weapon seemed like a pretty good place to start. My target polygon count was roughly 10k tris, and I was able to achive that goal with a total of 9447. To do this, I needed to break away from subdivisional modeling, and rely on normal mapping to achive higher amounts of detail. For my first time using this workflow, I’m pretty satisfied with the final result.

Design by Eldar Safin